贪吃的小四
Network term is people entertainment stories out, does not apply to the composition of the formal occasions. The broad and profound Chinese culture, language rich interest, students as ZuGuoXin generation successor more should study hard and propagating Chinese culture. And not because of interesting, fun, so not to divide the situation with stories in a word. No rules for so-called fangyuan, this serious time have to serious.
诗诗雨天
The so-called" pan-entertainment" phenomenon, refers to the television media production, broadcast style is not high, the entertainment show too much, man-made jokes, gags," KUSO"," joking" excessive, even the news, educational programs were added into the" entertainment" element, even in love, talk of " sexy", showing the hue of the plot and the picture to please the audience, the ratings increased. Media competition become" pan-entertainment" pan-entertainment tendency of catalyst under capital control information is the inevitable result of globalization, on one hand capital hasten to ask the media to maximize the possession of the audience, on the other hand, the information globalization is the inevitable result of information for the benefit of reduced correlations -- traditional high interest related information by geographical environment restrict, information globalization has broken the restriction. Correlations of interest directly affect the public information acquisition motives, and entertainment is the most popular and establish the communication content of interest correlation.
许小丹丹丹
These days, an increasing number of cyberwords start to be prevalent on the internet. These words largely stem from the line or words of popular videos, movies, stories and so forth. At the beginning, only minorities people deem it funny and start to use them when they post comments on the internet. After that, as the new words they created are very interesting, a growing number of people who use internet very often start to post comment using the new words. Gradually, as most people surfing on the internet have seen the words, they get used to it and try to convert them into their own words. IIn this world, There are too many controversial issues, and using cyberwords is not an exception. It's like a double edge swords, a number of people favor it and a great number people oppose it. According to the statistic, about 40% people deem that they oppose using new words because they can't understand the new words and the new words violate the principle of chinese. From my perspective, people who oppose it are mostly seniors or rarely surfing online . Since they don't use internet, they can hardly keep the pace with new created words, which gives rise to they sometimes don't understand what people are saying. From his standview, as a chinese who has lived in China for over 40 years, it's really frustrate to admit that I am old and can hardly keep the pace with youth when I see a great many fashionable words I don't know. For another group, 60% peopel favor to use cyberwords. They think cyberwords are vividly displayed the meaning of the original words. Sometimes, creating cyberwords can even benefit us from expressing our idea more precisely. From my point of view, youth and students are most likely to use cyberwords, for they surf online everyday and closely keep an eye on the new words. In conclusion, everything is like a double edge swords, it has own advantages and disadvantages. Whether using cyberwords or not largely depend on yourself, it's up to you.
梦回红楼
泛娱乐化就是要打破主持人中心化和串联节目的功能属性,改变主持人是中心的观念。
在最短的时间内由主持人、嘉宾和现场观众"打闹在一起",从时间和空间上制造并延长娱乐的全新感觉。泛娱乐,即DSN模式。
DSN除了公园、电影较为出名,还有度假区、酒店、邮轮公司、文具、服装、玩具、服装等衍生行业,综合形成庞大链条,而这一切都是基于“DSN”这个IP授权为核心的粉丝经营。
关于泛娱乐时代未来趋势的五点思考:
1、任何娱乐形式将不再孤立存在,而是全面跨界连接、融通共生。
2、创作者与消费者界限逐渐打破,每个人都可以是创作达人。
3、移动互联网催生粉丝经济,明星IP诞生效率将大大提升。
4、趣味互动体验将广泛应用,娱乐思维或将重塑人们的生活方式。
5、科技、艺术、人才自由,“互联网+”将催生大创意时代。