灯神的精灵
1.the boy looks like his mother2.the insufficient of Chinese education system3.it has close relationship with the developing of tourist industry

木易小青争
中文:Aggressive Inline直排轮滑(国语俗称轮刀Skate Blade)的发展有几百年的历史,1979年Scott Olsen改进了直排轮滑,由此开始了直排轮滑的迅速发展,并出现了各类赛事,成为世界流行的一项运动,并因为其特有的惊险刺激而成为极限运动的一员,与滑板、特技单车一起成为极限运动会的项目。直排轮滑、特技单车、滑板等三项运动俗称B3(都带有B字母,Bike、SkatBoard、Skate Blade)项目。 极限运动介绍:极限直排轮滑是“极限先锋们”将传统直排轮滑玩法推倒另一个高度:擦滑栏杆、跳跃台阶、U池翻腾时出现的。对于它的先辈旱冰轮滑我们一定不会陌生,初学时摔跤的滋味一定还记忆犹新;直排轮滑是由2排4轮的滚轴改为单排4轮而成的,同时轮子变得更窄,接触面更小,鞋子变得更深更结实严密。这一点点的变化却带来了速度、难度、样式等全方面的质变,也为喜欢变化的年轻人提供了运动创新的机会。目前竞技直排轮滑的主要竞技方式有: 1)街式障碍; 2)U池(半管); 3)碗式; 4)高山速降等。经过多年的发展,极限轮滑它已是一项全球性的运动,而且选手不断朝低龄化发展。这些促使每次比赛都更加精彩:因为每次比赛都有新的选手加入,而他们每人又带来了一整套全新的非凡动作英文翻译:【Aggressive Inline 】 Inline skating (commonly known as round knife Mandarin Skate Blade) the development of several hundred years of history in 1979, Scott Olsen improved vertical roller skating, inline skating Thus began the rapid development and the emergence of various types of events, become a popular a sport in the world, and because of its unique thrill of extreme sports to become a member, and skateboarding, stunt bike with a limit of Games items. Inline skating, stunt bike, skateboards, etc. 3 movement known as B3 (both with B alphabet, Bike, SkatBoard, Skate Blade) project. Extreme Sports Description: Inline skating is the ultimate "extreme pioneers who" will tear down the traditional vertical skating games are played another high: rub slippery railing, jumping steps, U pool that occurs when somersault. Roller skating for its predecessors, we will not unfamiliar with the taste of wrestling when beginners must also remember; Vertical roller 4 by the two rows of rollers made into single-row four, while the wheel has become narrower, smaller contact surface, shoes have become deeper and more solid tight. This has brought little change in speed, difficulty, style and so on all aspects of qualitative change, but also for young people like to change the movement opportunities for innovation. Competitive Inline Skating is currently the principal competitive methods are: 1) Street-style barriers; 2) U pool (half-pipe); 3) The bowl-type; 4) downhill and so on. After years of development, extreme skating it is a global movement, and the players continue to develop towards a younger age. These have prompted each race is more exciting: because each race has a new player has entered, but each of them brings a new set of extraordinary moves
廖小可可
speed roller skating 速度轮滑figure roller skating 花样轮滑inline roller skate:直排轮滑recreational/fitness roller skating 休闲轮滑extreme roller skating极限轮滑free-style roller skating自由式轮滑buckle:带扣cuff:原意为手铐、护腕,其实我认为上鞋是不包括cuff和内胆在内的axle:轮轴、轴杆、穿钉screw:螺丝、螺孔self-locking:自锁(很多穿钉都带这个)profile:截面、剖面、外形、侧面bearings:轴承ABEC:美国轴承制造协会(ABMA)下环形轴承工程协会/委员会(英文缩写是ABEC)制定的通用的轴承标准,轴承内有8个球珠。编号从1到9,编号越高,轴承制造用的精度等级越高。专门的轮滑轴承标准--ILQ标准,轴承内只有6个小球珠的。。有待深究spacer:套筒detergent/lubricant:清洗剂、滑润剂wheel:轮子PU轮: Poly Urethan,聚氨基甲酸乙酯diameter:直径(range from 47mm -100mm )hardness:硬度(range from 74A -100A )grip:抓地性endurance:耐久度、耐磨度rebound:弹性brake pad:刹车器aluminum:铝合金frame:底架Cone:原意为圆锥,即桩heel:脚跟toe:脚尖IFSA:international freestyle skating association国际自由滑冰协会braking/stop/slide:刹车cess slide:平地刹停acrobatic roller:特技轮滑aggressive roller:极限轮滑acrobatic jump:特技跳高high jump:高台跳高ramp:U型池fitness:休闲FSK:free skatingdownhill:高山速降slalom tricks:花式过桩freestyle slalom:自由花式过桩speed slalom:速度花式过桩date on street, love on skates 街上约会,轮上相爱刷街:street skate刷街(大规模):mass group street skate刷街(通用的缩写):FNS (Friday Night Skate, 虽然不一定是周五才刷,不一定是夜里才刷,但国际上趋向于用FNS 统称“刷街”)集合地:assembly point / meeting place 出发地:start point 终点:finish point 清点人数:headcount (Take a headcount of participants)接龙(拉风):serpentine (to try the "serpentine", with a line of skaters holding hands)安全员(路口负责拦车的工作人员):blocker 刷街工作人员(通称):marshal 跳上(下)人行道:to step on and off pavement刷街路线:skate route中间休息点:halftime break 或 rest stops护具:protective gear头盔:helmet护腕(护掌):wrist guards护膝:knee pads 护肘:elbow pads反光服:Reflective clothing (刷盟版衫具有此功能)冲刺:sprint 新刷子:newcomer 或 novice刷前烧烤聚会:pre-skate barbeque刷后酒吧小聚:post-skate beer 刷后派对:post-skate party围观的人群:bystanders安全第一:Safety is a priority 急救箱:first aid kit闪光安全灯:blinking lights领滑者:lead skater 或 lead marshal 断后者:sweep skater 或rear marshal 对讲机:walkie talkie沙滩机:portable sound system中等水平轮滑者:intermediate skater扛沙滩机的人:music manager 环形路线:loopy route 鹅卵石路段:cobble section 平滑路段:smooth section坡道:ramp 人行过街地道:foot tunnel 刷街中与美女套磁:to chat up girls 保持秩序:keep order 失去平衡:loss of balance 摔倒:fall 慢刷:leisurely pace skating 中速刷:intermediate pace skating/ medium paced skating刷街时打打闹闹:trick skating红色路段(慢刷路段) red pace 黄色路段(快刷路段) yellow pace 黑色路段的快刷:Fast black run 非常好的刷街路段:lovely wide smooth tarmac穿速滑服的刷街者:Lycra-clad racer警察护卫的刷街:police escort, skating with police escort 万圣节化妆刷街:Free Fancy Dress Halloween Skate逆风:head wind 顺风:tail wind侧风(横风):crosswind跟滑:drafting 热身:warm-up陆地训练:land-based drills刷街掉队:dropout 刷班(轮滑上下班):skate commuting 主题刷:themed skate tour 探路:route check (the marshals skate the 'route' on their own to 'check' it before the skate)非全天候刷子:fair-weather skaters
提拉米苏丫头
直排轮滑(Aggressive Inline)简介:Aggressive Inline is a 2002 aggressive inline skating video game developed by Z-Axis Ltd. and Full Fat and published by Acclaim Entertainment. The game features professional inline skaters, including Chris Edwards, Eito Yasutoko, Franky Morales, Jaren Grob and Taïg Khris.The gameplay focuses on completing goals given by talking to characters within each level. While some goals involve gaining a certain amount of points in a specific time, many of the goals involve doing tricks on and off of pieces of the environment (for example: one level asks the player to grind three traffic lights, each one placed at a larger distance and facing a different direction). Another innovative feature focused on a player leveling system where the player would perform better in different areas of skating skill by practicing them repeatedly. For instance, if the player does many air tricks throughout the course of the game, each successful trick would create points in the player's air trick statistics. When the points reach a certain amount, the player's air tricks will move up a level, making it easier to perform air tricks faster and more efficiently. The same actions apply to grinding, speed, wall riding, skating backward, etc.The game received praise for its wide and interactive environments, comfortable control scheme, and innovative gameplay. At the time, it was considered to be a breakthrough competitor to the Tony Hawk's Pro Skater series. The game generally received good reviews for its style of play, with the average review ratio for the Playstation 2, Xbox and Gamecube, being 85%, with the Game Boy Advance version receiving worse scores than the versions on consoles (mainly because the GBA version had more of a "do these goals, hit this score, reach the finish" system than console).希望对你有帮助~